

If anything, the game world is too large and it’ll take a good 20 to 30 hours to see everything, even though your enthusiasm will barely last a quarter of that. The mechanisms within Nobody Saves The World are great but the combat and structure do nothing to support them. Major Call Of Duty leak hints at seven more maps and new crossovers

It’s a great system, that’s cleverly thought out and very flexible, but it does have one important flaw: the combat it enables is extremely dull and repetitive. Many of the forms can only be unlocked once one or more previous ones have been levelled up to a certain point, which means you have to end up playing as all the forms for a fair amount of time, which reveals that even seemingly useless characters like the horse or ghost are actually a good deal of fun, with their own unique twists (the horse can only attack things behind it, for example).Įach form has its own signature attack and passive ability, but they can also be mixed and matched with abilities from the other forms to create a character that’s able to perform all manner of different status attacks and special moves. Poison is also labelled as a ‘dark’ attack and can be used to break wards on enemies that are otherwise immune to damage, with, again, other ward types introduced as you continue. The moves also confer poison damage, if you land enough attacks, with the game subsequently introducing other status attacks like stun and burn. Levelling up the rat you find it’s a lot more useful than it first seems, with a basic bite attack and another that regains a small amount of health.
